It's just as important figuring out where not to place discs.įor 59p, it's a steal - and judging by the fact it had to be taken down and renamed late last year because of its similarity to Chain Factor, perhaps it is. You also learn not to do silly things like packing a bunch of 1s together in a corner halfway up the screen where they will be very hard to shift. Initially it all seems a bit counterintuitive (not to mention complicated), but tactics gradually occur to you as you play (or not so gradually, presumably, if you're smarter than me), and you find yourself doing things like positioning numbers to create chains once the next grey line is introduced. The game's over when you run out of room at the top. Often this means going for buried discs, and once the grey disc's number is revealed, this often results in chain reactions, because if a 7 sheds its grey discy disguise in a line that's already that many discs wide, it disappears.Īlso unlike a lot of its puzzly contemporaries, there's no time limit to pressurise you, and you only have to deal with one new disc at a time, but Drop7 does put the pressure on by introducing a horizontal line of grey discs beneath all the others every time you place a certain number of discs. This is also useful because a lot of discs are initially greyed out, and the only way to reveal their hidden number is by deleting two separate discs in adjacent positions (although rarely in the same move). This works horizontally or vertically, so unlike a lot of falling-blocks puzzle games you can actually delete buried discs by reaching the right height or width elsewhere. By directing it to fall into the remaining gap to create a line of seven, it will immediately disappear - as will any 7s elsewhere in the line. Say you've got a line of six discs, and a disc with the number "7" appears at the top. It does take a little while to get your head around, however, so let's do a couple of examples. It's a thoughtful, well-executed spin on the usual colour- or shape-matching falling-blocks puzzler, and Drop7 is the same thing, give or take a few scoring details. Price: GBP 0.59 ("Special introductory rate")Įver played Chain Factor? It's an addictive Flash game where you drop numbered discs to create stacks, and if the width or height of the stack matches any of the numbers on the discs it's made up of, those discs disappear.So here's some of the stuff I've been obsessing over lately. The bigger and better ones will get their own reviews - everyone wave to Rolando! - but we want to get through as many of the good and interesting ones as possible, if only to justify the itemised App Store bills that keep piling up on my desk. Not only are the games far more numerous than their DS and PSP counterparts, but they're often much cheaper and smaller, too, and the quality level is rising. With the iPhone, though, there's just no avoiding it. On the other hand, there's usually a good reason for missing them out, and if we're interested enough to write about something, why not give it a day in the sun? On the one hand, they're a useful way of picking through the games we might otherwise miss out. At the end of 2008, we thought we'd try and do away with roundups.
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